We are publishing the stable builds of our first bugfix release on top of Cycle 7, called Service Release 0.
Please check out the product release notes to see all the fixes and known issues for this preview, and use the below forum threads to report and monitor issues that may occur, as well as find any potential workarounds that may exist.
NOTE: Since Google’s newest Android N previews now only allow linking to NDK-provided native libraries, existing apps using e.g. Mono.Data.Sqlite.dll will crash when running on Android N. You will need to rebuild your apps with Xamarin C6SR4, or later, to ensure that this crash does not occur once the final system image for Android N is released.
NOTE: Visual F# Tools 4.0 RTM must be installed in order for F# console project builds to work with Cycle 7 Xamarin Studio build noted below.
NOTE: You will need to have Microsoft Build Tools 2015 installed in order to use the iOS Designer in the Stable channel, with the current Xamarin.VS build.
- [Xamarin.VS] – 41836 – For iOS apps, breakpoints within
asyncmethods in PCL projects are not hit if the linker is enabled.
- [Xamarin.VS/Xamarin.iOS] – Under certain conditions, downgrading from our Xamarin products in the Alpha channel to the Beta or Stable channel versions may result in the Xamarin.iOS plugin failing to load correctly.
- Workaround – Delete the component cache (steps here).
- [Xamarin.VS & Xamarin.iOS] – When deploying WatchKit applications in Visual studio, the error “The file ‘bin\iPhoneSimulator\Debug\WatchKitApp1WatchKitApp.app\WatchKitApp1WatchKitApp’ does not exist” may appear.
- [Xamarin.VS] – tvOS Applications built with the “Build ad-hoc IPA” checkbox enabled in “Debug/Release + Device” configuration will fail with the error “The ‘CopyFileToWindows’ task failed unexpectedly.”
- [Xamarin.Android] – AOT+LLVM compiling is disabled in this release due to a crash discovered while trying to fix a compiler issue. It will be re-enabled in a future release.
- Xamarin for Visual Studio 220.127.116.11
Upcoming Release Dates
Beta – June 20th, 2016
Stable – This Release!